PLAY! ; PLAY! Zine

REVIEW: Overwatch

The current year is pretty important to Blizzard Entertainment and the whole machinery standing behind this company’s giving their all to complete everything they’ve planned without a hitch. Over the  next few days, the huge hype train that started generating during the last BlizzCon is having two out of three of this year’s culminations occurring. First, the launch of Overwatch, and shortly after there’s the world premiere of the long-awaited movie based on the Warcraft universe… and finally, in August, the release of a brand new WoW expansion – Legion. Overwatch represents Blizzard’s venture into the field of competitive multiplayer shooters as well as a brand new franchise. Announced shortly after the official cancellation of Titan, it was immediately obvious that Overwatch represents a recycled…

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REVIEW: Hitman Episode 2: Sapienza

The second episode from the newest Hitman series is before us, ready to prove that the publishers were completely right when they decided to fragment the game about the famous killer for hire into episodes. And were they right? It’s hard to admit but… they pretty much were. That’s because the second episode perfectly continues the story of the previous one, and points the gameplay to the right direction – by expanding on gameplay possibilities, as well as the level itself, into one huge, detailed location. It’s time for the Agent 47 to get a tan on his epically shaven head under the hot sunlight of Sapienza, Italy. As we have no doubt that you’ve already played the first episode, this will feel like familiar…

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REVIEW: Duelyst

I remember a time when I thought that I liked chess. And then I realized that I don’t like to lose. That surprising, predictable weakness that chess brings to a player left lasting effects on me, which I healed with card games – they allowed me to blame every defeat on the phases of the Moon and fortune in love. I couldn’t imagine that card games would evolve so much and make for such a contagious and popular genre. From Hearthsone to Fifa, players spend their valuable Euros, Dinars and Pesos, in order to open yet another “pack” and find some rare card that will help them soar above others. Thinking it was all harmless, at least for those players who are able to control…

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REVIEW: DOOM

Long ago the FPS genre used to be the personification of a simple and elegant design – here’s the gun, there are the bogeymen, from there you’re on your own. And it worked perfectly for many years after Karmak and friends gave the gift of DOOM to the world (has it already been 23 years!?). The genre became, well… odd over time. From vast levels we got to virtual corridors with invisible walls, spamming the E to win and watching the spectacle taking place somewhere in the distance instead of actively being a part of it ourselves. Too many FPS games try to intrigue us with some sort of a story about X who is in trouble because Y, going on and on and never…

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REVIEW: Boss Monster

When it comes to games with monster and dungeon motifs you usually take on the role of the hero or a group of heroes that kill the first and loots the latter. However, with the appearance of games such as Bullfrog’s Dungeon Keeper the reverse approach has been popularized, where the player controls the dungeon lord trying to kill or at least maim adventurers that came to visit with hopes of leaving with a few of your, khm, souvenirs. One such game is Boss Monster, a product of work of a programmer team named Plain Concepts Corp and it’s based on the popular card game Boss Monster: The Dungeon Building Card game, which was released in 2013, and a year later became one of the…

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REVIEW: Battleborn

Pompously announced by Gearbox as a “hero shooter”, Battleborn was supposed to be a hybrid game – a combination of first-person shooter and the mega popular Multiplayer Online Battle Arena, i.e., MOBA. On paper, all the ingredients for success are there – Gearbox creating it, game design based on Borderlands, appealing graphics, fun theme, humor, a big cast of characters… Even with all that, many were skeptical when the game was announced. Not only did Battleborn appear when “everyone’s” releasing their team shooters with cartoony graphics (Overwatch, Gigantic…), but the sole concept of developing a title meant for third-person view, but taking place in first-person has raised many eyebrows in the community. So, Battleborn is here and here’s what it’s like. For 60€ you’re getting…

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REVIEW: Alienation

Housemarque once again succeeded in making a great twin-stick shooter. The gameplay’s well known – run around and shoot everywhere, of course not in the same direction at the same time, while fighting evil aliens. If they get too close, a strong melee attack will finish them off, or you’ll dodge to the side to preserve distance while you formulate a new assault. The story, although completely irrelevant and serves only to fill the time while you take a breath from all the shooting, still plays a part at the start – it provides you with an option of three armored suits made by UNX in an effort to defend the planet from the aliens. You can choose the standard frontline Tank suit featuring strong…

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INTERVIEW: SuperButterBuns

We often hear about famous YouTubers like PewDiePie and Markiplier with their huge viewer numbers and the number of views of their videos. Their secret is that they’re entertaining to a broad audience and they publish their clips regularly, sometimes even a couple of them per day. They are entertainers and they’re good at what they do. But what happens when entertainment combines with video games and useful information? Then we get the “SuperButterBuns” channel. SBB used to be a small channel which grew exponentially thanks to likeable “Buns” whose humor and voice makes her viewers smile through every second of each video. Through her “For Beginners” series, SBB showcases games to people who don’t usually play them. Even if the viewers don’t stick around…

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INTERVIEW: Battlerite

Sweden-based Stunlock Studios is developing a new arena-based PVP game, Battlerite, set in the same world as their first game Bloodline Champions. We sat down to chat with Johan Ilves and pick his brains about the game, their studio, development process and details about the upcoming game. Read on to find out what it’s gonna take to fight in the arenas of Battlerite.   Can you tell us a little bit about yourself and how the studio was founded? Hi! I’m, Johan Ilves, Marketing Director and Music Composer at Stunlock Studios. I’m the man behind the “Dead Island: Epidemic” soundtrack and have a history in sales. I’m also one of two composers for the Battlerite soundtrack but my main focus is marketing. Stunlock Studios is located in Skövde,…

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INTERVIEW: Failbetter Games

The excellent rogue-like game, Sunless Sea, is getting a big expansion later this year, called Zubmariner, so we jumped at the opportunity to chat with Hannah Flynn from Failbetter Games studio about their beginnings and the challenges working on a game like this presents.   – Can you tell us a little bit about yourself and how the studio was founded? Failbetter was founded in 2009 by Alexis Kennedy and Paul Arendt, and our first game was Fallen London. Alexis wrote the words and the code, and Paul drew the pictures. I joined in 2014 as communications, and we’re now a team of 15. (But Paul still draws almost all of the pictures.) – Was the idea of making Lovecraftian rogue-like the first one studio…

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